The Lost Sectors crew of Chris Freeman and Matt Herrick are streaming a full playthrough.You can also join the fun by watching one of the many live streams of Nox: Over 350 people have joined the Discord - come add your voice! Want to talk about Nox Archaist with other players? Stuck on a quest? Have some advice for new players? If so, head over to the Nox Archaist Discord Server. If you thought the game was cool, wait until you take a look at the merchandise! Head on over to the Shop at Willy's to find adventure journals, posters, t-shirts, hats, bags, and more! Please head over to the GOG wishlist page and add your vote and maybe even a comment. We're also hoping to get Nox Archaist up on the GOG (Good Old Games) site. If you're on Steam, and would like to play Nox within the Steam platform, we'll be making free Steam keys available to all backers - details coming soon! If you know people on Steam who might be interested, please ask them to add it to their wishlist. Nox Archaist is coming to the Steam game platform! We have our store page up and are planning to release on January 28. Here are just a few of the many tweets about Nox: For Twitter posts, be sure to tag and #NoxArchaist so we can "like" your post. It's a great way to show off the game and it helps us get the word out. Were you part of Option2 and received your boxed set? Or do you have screenshots of game play? If so, we would encourage you to share them on social media. Moving forward, software updates will be for bug fixes only. We'll also provide instructions on how to import your saved games to the new version. We're excited to announce that we've now added a way to bravely run away! Look for an email coming soon with a download link. One feature request that we heard loud and clear is a way to flee during combat. In addition to fixing bugs, we've also listened to the feedback from the community. If you backed our Kickstarter, see the Kickstarter version of this announcement for instructions on how to update your shipping address. Please make any address changes by January 22 by contacting us at After that date, there's no guarantee that we will get the change in time before shipment. If your shipping address has changed, this is your last chance to update it. We know you've been eagerly awaiting your boxed copy and we'll do our best to ship as soon as possible. Our plan is to start shipment at the beginning of February and have everything shipped out by the end of the month. At that point we'll begin disk duplication and start boxing up games and shipping them to all remaining Kickstarter backers and our first-run Preorder backers. The floppy disk version is in beta and we hope to wrap that up in just a couple of weeks. Work is nearly complete on the floppy version of Nox Archaist. Most importantly, we've got great news on the ship date. There's cool merchandise in our store, and Nox is coming to Steam. We've seen tweets by Steve Wozniak, Richard Garriott, Robert Woodhead, Burger Becky, Jason Scott, Matt Barton, and many others. Including the Kickstarter and Preorders, we've sold over 1200 copies of Nox Archaist, which must count as some sort of record for a 40-year old computer platform. It's been quite a ride since game release on December 12. Release News, Shipping Update, Steam and more! However, based on the weapons chart provided with the game, I don't see it. Maybe some of my complaints about combat will change in the late game and I'll reconsider my take on melee fighters. I also don't understand why there are no SKILLS for magic use. These are suppose to be walk over fights, why would I want to waste MP? I don't understand why magic is used in quick combat. Overall, I don't find combat to be fun because of the above three points. In close fights it feels like all my physical damage comes from crits. What makes melee even worse is that ranged weapons are very strong. I almost want to replace my two remaining melee fighters with ranged fighters. Melee just seems so weak because you can only move one square per turn. However, I can't imagine replaying the game. In some ways this is fine because it makes optimal builds easy to identify and there isn't a need to restart the game multiple times. =the character-leveling doesn't seem to offer many possibilities. +UI is great, removes a lot of the rough edges that games from the late-80s had (although needing to quit the game to reload is annoying). +Story is compelling and well-done so far. I also enjoy that the maps you're given have basically no detail so it's exciting when you even find a new town. Overall, I really like it and anyone who is interested based on the screenshots should give it a try. Here are my thoughts after about 20 hours.
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